Tag Archive

#GameDevelopment (Page 2 of 3)

You are viewing the comprehensive archive for articles tagged with "game development." Our editorial team delivers timely gaming coverage, practical insights, and market-focused analysis across the topics shaping how games are built, funded, regulated, and played. This section brings together relevant news, research, and expert commentary to help you understand trends and make better decisions. Stay informed with FluxGamer to keep your perspective current and complete.

Game Engines
By • 1 min read

Game Engines

By • 1 min read

Game Engines covers the technologies and development platforms used to create modern video games. The topic includes Unreal Engine, Unity, Godot, proprietary engines, graphics technologies, physics systems, development...

Latest news and analysis covering Unreal Engine, Unity, Godot, proprietary engines, development tools, and game technology.

Texture
By • 1 min read

Texture

By • 1 min read

A texture gives a game surface information the underlying geometry does not contain. A color texture can depict paint, skin, or stone, while normal, roughness, metallic, opacity, and...

A texture is image or data mapped onto a 3D surface to define visual material detail.

Meta Quietly Launches Pocket, an AI App for Mini Games
By • 2 mins read
Android Gaming, iOS Gaming, Mobile Gaming, News

Meta Quietly Launches Pocket, an AI App for Mini Games

By • 2 mins read

Meta has quietly launched Pocket, a mobile app built around AI-generated mini games and interactive creations. The app lets users type a short prompt, generate a small playable...

Meta has quietly launched Pocket, a mobile app that lets users create small interactive games from text prompts and share them in a short-form feed.

Xbox Plans to Sell Ninja Theory as Senua Development Continues
By • 3 mins read
Gaming Industry, News, Studios & Publishers

Xbox Plans to Sell Ninja Theory as Senua Development Continues

By • 3 mins read

Xbox plans to sell Ninja Theory, the British developer behind Hellblade, as Microsoft reshapes its first-party studio portfolio. The proposed move comes less than a month after the...

Xbox plans to move Hellblade developer Ninja Theory to new ownership, with funding intended to complete Senua as part of a wider studio restructuring.

Strikerz Faces Major Layoffs as UFL Struggles to Gain Momentum
By • 4 mins read
Console Gaming, Mobile Gaming, News

Strikerz Faces Major Layoffs as UFL Struggles to Gain Momentum

By • 4 mins read

Strikerz is facing a major round of layoffs that could cut several hundred jobs, FluxGamer has learned. The studio, which has Belarusian roots and is now based in...

Strikerz is preparing major layoffs that could reduce its workforce by more than half, as the Cyprus-based studio faces mounting pressure around its football simulator UFL.

Procedural Generation
By • 1 min read

Procedural Generation

By • 1 min read

Instead of authoring every result by hand, procedural generation produces content from algorithms, rules, parameters, and random or fixed seeds. Games use it for terrain, levels, item statistics,...

Procedural generation uses rules and algorithms to create game content automatically or semi-automatically.

Epic Games Targets 2027 Early Access for Unreal Engine 6
By • 3 mins read
Gaming Industry, News, PC Gaming, Studios & Publishers

Epic Games Targets 2027 Early Access for Unreal Engine 6

By • 3 mins read

Epic Games has outlined its vision for Unreal Engine 6, with early access targeted for the end of 2027. PocketGamer.biz reported the development, placing it inside a busy...

Epic Games has outlined its Unreal Engine 6 vision, targeting early access at the end of 2027 with a focus on foundations and interoperability.

Patch
By • 1 min read

Patch

By • 1 min read

After release, developers distribute patches to modify game files or server behavior. A patch can repair crashes, close security holes, tune balance, improve performance, add accessibility options, introduce...

A patch is a software update that changes, fixes, secures, or adds to a released game.

Motion Capture
By • 1 min read

Motion Capture

By • 1 min read

Motion capture, or mocap, gives animators recorded movement from a real performance. Cameras or sensors track markers, suits, faces, hands, or props, then software solves that information onto...

Motion capture records a performer’s movement and converts it into data for digital characters.

Localization
By • 1 min read

Localization

By • 1 min read

Localization goes beyond translating dialogue. A localized game may need adapted menus, subtitles, voice recording, tutorials, store text, age-rating material, date and number formats, fonts, controller references, jokes,...

Game localization adapts language and cultural content for players in a target market.

Level Design
By • 1 min read

Level Design

By • 1 min read

Level design turns game rules into places and sequences a player can navigate. Designers arrange terrain, rooms, obstacles, enemies, resources, checkpoints, objectives, and sightlines to guide movement and...

Level design shapes playable spaces, encounters, pacing, routes, goals, and environmental communication.

Indie Game
By • 1 min read

Indie Game

By • 1 min read

Indie game usually refers to a project developed by an independent creator or studio without the production scale and control of a major publisher. Team size, budget, financing,...

An indie game is created outside the production structure of a major publisher, usually with greater creative independence.

Hitbox
By • 1 min read

Hitbox

By • 1 min read

Games rarely test every visible pixel or polygon during combat. Instead, they attach simplified invisible volumes to characters, weapons, and objects. These hitboxes let the engine decide whether...

A hitbox is an invisible shape used to determine whether attacks or collisions connect.

Game Loop
By • 1 min read

Game Loop

By • 1 min read

Players often describe a game through what they repeatedly do: explore, fight, collect rewards, upgrade, and return to harder challenges. That repeating pattern is the gameplay loop. A...

A game loop is the recurring cycle of actions, feedback, and rewards that structures play.

Game Engine
By • 1 min read

Game Engine

By • 1 min read

The game engine is the technical foundation that coordinates rendering, audio, input, physics, animation, scripting, asset loading, and other runtime systems. It commonly includes editors and production tools...

A game engine provides reusable systems and tools for building and running games.