Strikerz Faces Major Layoffs as UFL Struggles to Gain Momentum
Strikerz is preparing major layoffs that could reduce its workforce by more than half, as the Cyprus-based studio faces mounting pressure around its football simulator UFL.
Games rarely test every visible pixel or polygon during combat. Instead, they attach simplified invisible volumes to characters, weapons, and objects. These hitboxes let the engine decide whether a shot, strike, hazard, or collision overlaps a valid target. A hurtbox marks an area that can receive damage, while an attack hitbox marks the damaging region, though players often call both hitboxes. Their size, position, animation timing, and network synchronization are crucial to fairness. A mismatch between the visible model and collision volumes can make a clean miss register as a hit or vice versa.
Strikerz is preparing major layoffs that could reduce its workforce by more than half, as the Cyprus-based studio faces mounting pressure around its football simulator UFL.
Epic Games has outlined its Unreal Engine 6 vision, targeting early access at the end of 2027 with a focus on foundations and interoperability.