Steam Sets Half-Year Revenue Record as New Releases Lose Share
Alinea Analytics says Steam generated $11.1 billion in the first half of 2026, setting a new record even as new releases took a smaller revenue share.
Game Publishing covers the companies, partnerships, and strategies involved in bringing video games to market. The topic includes publishing agreements, developer funding, marketing, distribution, localization, release planning, platform partnerships, physical editions, and self-publishing. It also follows changes in publisher portfolios, leadership, business models, and relationships with independent and internal studios.
Alinea Analytics says Steam generated $11.1 billion in the first half of 2026, setting a new record even as new releases took a smaller revenue share.