Star Wars Zero Company Studio Brings Back Furloughed Developers

Bit Reactor has begun recalling developers after pre-launch furloughs. Game File reports active payroll is back above half its previous level, with more staff still waiting.

By Daniel Harrison Published: Updated:
Star Wars Zero Company Studio Brings Back Furloughed Developers
Bit Reactor is bringing developers back to work after furloughs ahead of Star Wars Zero Company’s launch. Image: Electronic Arts / Lucasfilm Games

Key Notes

  • Bit Reactor has begun recalling furloughed developers to support Star Wars Zero Company, but CEO Greg Foertsch has not announced a total or a timetable for all returns.
  • Game File reports active payroll now exceeds half its pre-furlough level, while some employees remain away from paid work.
  • Alinea estimated the game passed one million copies in September, but its sales figures do not establish the studio’s available cash or long-term staffing plans.

Bit Reactor has begun bringing furloughed developers back to work following the launch of Star Wars Zero Company. CEO Greg Foertsch confirmed that the process started this week, describing the returns as part of the studio’s continued support for its turn-based tactics game.

The October 7 statement marks a partial recovery for a team whose staffing crisis emerged around the game’s August 27 release. Foertsch did not disclose how many employees had returned or give a schedule for the rest of the affected workforce.

More Developers Return, but the Recall Is Incomplete

Foertsch attributed the earlier decision to unexpected business developments outside the studio’s control. He said asking staff to step away so close to launch had been difficult, with the intention of eventually returning as many people as possible to work.

He called this week’s recalls “an important step forward in our continued support for Zero Company” and thanked players for their response. The message promises further updates about the studio and the game, without announcing a new expansion, sequel or specific support roadmap.

Game File reported that a person familiar with the situation put Bit Reactor’s active payroll at more than half its level before the furloughs. That is additional reporting from Stephen Totilo, rather than a headcount disclosed in the company’s statement, and it leaves some employees still waiting to return.

The figure describes the share of the original workforce now back on payroll. It should not be interpreted as saying that half of the furloughed employees were recalled: a smaller group had remained working throughout the disruption.

The Furloughs Began Before Launch

Game File’s earlier investigation, published September 1, reported that most of Bit Reactor’s staff had been furloughed in the weeks before release. One source put the affected share at 80%, while the company’s representative declined to confirm the scale. A small team stayed to address post-launch problems.

That reporting linked the decision to the studio running low on money before its debut game shipped. Bit Reactor’s representative said the decision belonged to the studio itself, rather than publisher Electronic Arts or Star Wars rights holder Disney. Foertsch’s new statement does not provide a detailed financial explanation or describe a new funding arrangement.

The distinction between furloughs and permanent job losses matters here. The affected developers remained employees while going without pay and benefits, according to Game File. This week’s announcement concerns bringing people back into paid work after that interruption.

A Million-Copy Estimate Provides Launch Context

Alinea Analytics estimated on September 22 that Zero Company had passed one million copies sold across Steam, PlayStation and Xbox, including Xbox PC. Its analysis put revenue at approximately $50 million, with Steam accounting for 69.9% of estimated copies. These are analyst estimates, rather than sales figures announced by EA.

Those numbers describe the game’s commercial start, not Bit Reactor’s available cash or profit. They do not reveal the studio’s contractual share, payment timing or costs, and cannot establish how many returning jobs the launch will ultimately support.

EA’s official site identifies Zero Company as a single-player tactics game for PC, PlayStation 5 and Xbox Series X/S. Set during the Clone Wars, it centers on assembling operatives, choosing their abilities and developing squad relationships. Foertsch’s launch message described it as Bit Reactor’s first title.

We recently covered employees reporting layoffs at Eternal Strands developer Yellow Brick Games. Bit Reactor’s update offers a concrete return-to-work development in another studio employment story, while the remaining recalls and the longer-term staffing position are still unresolved.

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