Tag Archive

#ConsoleGaming

You are viewing the comprehensive archive for articles tagged with "console gaming." Our editorial team delivers timely gaming coverage, practical insights, and market-focused analysis across the topics shaping how games are built, funded, regulated, and played. This section brings together relevant news, research, and expert commentary to help you understand trends and make better decisions. Stay informed with FluxGamer to keep your perspective current and complete.

Shawn Layden Criticizes Sony’s 2028 Exit From PlayStation Game Discs
By • 4 mins read
News, PlayStation

Shawn Layden Criticizes Sony’s 2028 Exit From PlayStation Game Discs

By • 4 mins read

Shawn Layden has criticized Sony’s decision to stop producing discs for new PlayStation games from January 2028, arguing that the change could damage the brand’s relationship with some...

Former PlayStation executive Shawn Layden warns that ending new game discs could alienate collectors and deepen doubts about digital ownership.

GTA VI Australian Rating Flags High-Impact Violence, Sex and Drug Use
By • 3 mins read
Console Gaming, Game Coverage, News

GTA VI Australian Rating Flags High-Impact Violence, Sex and Drug Use

By • 3 mins read

Grand Theft Auto VI's Australian classification listing flags high-impact violence, sex scenes and drug use, reinforcing the adult tone of Rockstar's next open-world crime game. Its R18+ rating...

GTA VI's Australian demonstration rating flags high-impact adult content, but comparisons with GTA V depend on the version assessed.

Free-to-Play’s Biggest Games Are Losing Revenue Share, Newzoo Finds
By • 4 mins read
Console Gaming, Gaming Industry, News, PC Gaming

Free-to-Play’s Biggest Games Are Losing Revenue Share, Newzoo Finds

By • 4 mins read

The biggest free-to-play games are taking a smaller share of spending on PC and consoles, according to Newzoo's latest research. The five highest-grossing titles accounted for roughly 72%...

The top five free-to-play games take a smaller share of PC and console revenue as spending spreads, while gacha growth reshapes player engagement.

Cross-Platform Gaming
By • 1 min read

Cross-Platform Gaming

By • 1 min read

Cross-Platform Gaming covers games and services that connect players across consoles, PCs, mobile devices, and cloud platforms. The topic includes cross-play, cross-progression, shared accounts, synchronized purchases, platform compatibility,...

News and analysis covering cross-play, cross-progression, platform compatibility, shared accounts, and connected gaming ecosystems.

Console Gaming
By • 1 min read

Console Gaming

By • 1 min read

Console Gaming covers the latest developments across PlayStation, Xbox, Nintendo, and other dedicated gaming platforms. The topic includes console launches, hardware upgrades, exclusive games, subscription services, accessories, platform...

Latest news and analysis covering PlayStation, Xbox, Nintendo, console hardware, exclusive games, subscriptions, accessories, and platform strategies.

Global Games Revenue Passes $200B as Mobile Generates $113B
By • 3 mins read
Gaming Industry, Mobile Gaming, News

Global Games Revenue Passes $200B as Mobile Generates $113B

By • 3 mins read

Global games revenue passed $200 billion for the first time in 2025, according to Newzoo figures covered by PocketGamer.biz. PocketGamer.biz reported the development, placing it inside a busy...

Newzoo figures show global games revenue reached $201.6 billion in 2025, with mobile generating $113.3 billion and remaining the largest sector.

Xbox’s June 8-12 Release Slate Shows Game Pass Breadth
By • 2 mins read
Console Gaming, News, Xbox

Xbox’s June 8-12 Release Slate Shows Game Pass Breadth

By • 2 mins read

Xbox’s June 8-12 release slate shows Microsoft leaning on breadth rather than a single headline launch. Xbox Wire listed titles including Solarpunk, Beastro, Frog Sqwad, Starseeker: Astroneer Expeditions,...

Xbox’s June 8-12 release slate highlights the platform’s mix of Game Pass launches, smaller games, and cross-device availability.

Xbox Showcase Recap Points to Broader First-Party Pipeline
By • 2 mins read
Console Gaming, News, Xbox

Xbox Showcase Recap Points to Broader First-Party Pipeline

By • 2 mins read

Microsoft used its Xbox Games Showcase 2026 to present a broad software pipeline across first-party studios, partners, and subscription-linked releases. Xbox Wire published a full recap of the...

Xbox’s 2026 showcase recap highlighted a broad pipeline across first-party, partner, and Game Pass-linked projects.

June Release Calendar Puts Remakes and Survival Games in Focus
By • 2 mins read
Game Coverage, Game Releases, News

June Release Calendar Puts Remakes and Survival Games in Focus

By • 2 mins read

June opened with a crowded release slate that mixes remakes, survival projects, early access launches, and platform-specific ports. Mens Journal reported that Gothic 1 Remake and Hell Let...

June’s game release slate is led by remakes, survival games, and platform launches, giving publishers a busy bridge into showcase season.

Frame Rate
By • 1 min read

Frame Rate

By • 1 min read

Measured in frames per second, or FPS, frame rate strongly affects motion clarity and responsiveness. A stable 60 FPS presents a new frame about every 16.7 milliseconds, while...

Frame rate measures how many individual images a game renders or presents each second.

Cross-Play
By • 1 min read

Cross-Play

By • 1 min read

Cross-play connects multiplayer communities that would otherwise be separated by platform, such as PC, PlayStation, Xbox, Switch, or mobile. A game may support every platform together, limit certain...

Cross-play allows players on different hardware platforms to join the same multiplayer sessions.

Backward Compatibility
By • 1 min read

Backward Compatibility

By • 1 min read

A backward-compatible console, operating system, or service can run software created for an older version of that platform. Support may come from compatible hardware, emulation, translated system calls,...

Backward compatibility lets newer hardware or software run games made for an earlier platform generation.