Strikerz Faces Major Layoffs as UFL Struggles to Gain Momentum
Strikerz is preparing major layoffs that could reduce its workforce by more than half, as the Cyprus-based studio faces mounting pressure around its football simulator UFL.
The game engine is the technical foundation that coordinates rendering, audio, input, physics, animation, scripting, asset loading, and other runtime systems. It commonly includes editors and production tools so designers, artists, and programmers can assemble content without rebuilding core technology for each project. Studios may license a general engine, customize one, or maintain proprietary technology. An engine is not the finished game: rules, art, levels, story, interfaces, and much of the gameplay code sit on top of it. Engine choice affects workflow, supported platforms, performance, licensing, and hiring.
Strikerz is preparing major layoffs that could reduce its workforce by more than half, as the Cyprus-based studio faces mounting pressure around its football simulator UFL.
Epic Games has outlined its Unreal Engine 6 vision, targeting early access at the end of 2027 with a focus on foundations and interoperability.