Key Notes
- Christin Matt, Phil Lockwood and Tristan Williams have founded Silent But Deadly in Finland, bringing a combined 55 years of development experience.
- Sisu Game Ventures is backing the three-person studio, whose first project is a finishable premium adventure planned for Steam.
- A second game is also being teased, but neither project has an announced title or release date.
Veterans of Supercell and Remedy have launched Silent But Deadly, a three-person Finnish studio whose first game is a premium adventure coming to Steam. The team has backing from Sisu Game Ventures and already has a second project taking shape.
Christin Matt, Phil Lockwood and Tristan Williams introduced the studio in a November 9 announcement. Their opening pitch is refreshingly specific about scope: they want to make an adventure players can finish.
Three Founders, 55 Years of Experience
Between them, the founders have spent 55 years working on games at companies including Supercell, Remedy Entertainment and Blue Byte. Their collective credits include Brawl Stars, Everdale, Clash of Clans, The Settlers and Alan Wake, spanning mobile games, strategy and story-driven action.
Sisu’s investment gives the team room to pursue its own ideas, according to the announcement. The size of that backing and the studio’s valuation were not disclosed.
The founders describe creative freedom and an inventive approach to making games as central to the new team. Experience from much larger productions is going into a company that, for now, consists of just three people.
It is a different direction from the mobile business their former employer continues to build. We recently reported on Supercell completing its Metacore acquisition and bringing the Merge Mansion team into its portfolio. Silent But Deadly’s announced debut instead targets Steam.
A Premium Adventure and a Second Game
The first project is already well underway. In the launch announcement, the developers call it “a handcrafted premium adventure you can finish,” emphasizing personality and unusual ideas over a promise of endless content.
The studio’s website adds a little more flavor: the adventure revolves around a substantial mess, and Steam is the named destination. Its preview artwork shows a small cleaning vehicle with an umbrella, a fitting first glimpse for a team leaning into an offbeat identity.
That emphasis on a finishable adventure gives prospective players a clearer idea of the intended experience than the founders’ past credits alone. It points toward a bounded game to work through, although the team has not given a playtime estimate or explained its mechanics.
A second project has its own teaser on the website. The description hints at growing things, discovery and encounters with unusual creatures. That is not enough to identify a genre or assume the two games share a setting; the studio has kept the details to itself.
Neither project has an announced title or release date, and no console or mobile versions have been confirmed. The first game’s Steam link is still presented as a store page coming soon. For now, the most hands-on introduction to the studio is its website’s clickable cat, which responds with a sound effect very much in keeping with the company name.