Key Notes
- Playtika’s board has ended its strategic review and decided the company should remain independent and publicly traded.
- Third-quarter revenue fell 7.8% sequentially but just 0.1% year over year to $673.8 million, while net income rose about 3.3% to $40.4 million.
- Management says SuperPlay is now profitable, with Disney Solitaire revenue growing 88.4% year over year despite a decline from the previous quarter.
Playtika has ended its review of strategic alternatives and decided to remain an independent, publicly traded company, closing a process that had raised the possibility of a sale. Its board says operating on its own offers the best route to long-term shareholder value.
The mobile publisher announced the decision alongside third-quarter results showing $673.8 million in revenue and $40.4 million in net income. Revenue fell 7.8% from the previous quarter, but was almost unchanged from a year earlier, down 0.1%.
A Strategic Review That Began in April
Playtika launched the review on April 6. A special committee made up entirely of independent directors was tasked with evaluating alternatives across the portfolio, with Morgan Stanley serving as financial adviser.
The initial announcement did not guarantee a transaction. The committee’s work has now ended with a decision to continue executing Playtika’s existing plans, rather than announce a buyer or an agreed takeover.
The outcome comes amid continued consolidation in mobile gaming. We reported on Supercell completing its purchase of Merge Mansion developer Metacore in October. Playtika’s decision takes a different route: keeping the listed parent company independent after considering its options.
SuperPlay’s Growth Remains Central to the Portfolio
SuperPlay was the subject of separate sale reporting during the review. In July, Calcalist reported talks with Tencent about a potential purchase of the studio. That was a report about an asset sale, rather than a confirmed agreement to acquire Playtika itself.
Playtika completed its SuperPlay acquisition in November 2024, adding Dice Dreams and Domino Dreams to its mobile lineup. Its latest update instead emphasizes the studio’s contribution to the business.
On the earnings call, CEO Robert Antokol said SuperPlay was profitable after being loss-making when Playtika bought it. He described strong double-digit year-over-year revenue growth and said management expects the studio to be profitable for the full year.
Disney Solitaire illustrates that growth, although the comparison period matters. Its quarterly revenue rose 88.4% from a year earlier to $111.2 million, while falling 21.9% from the preceding quarter. June’s Journey also grew year over year, whereas Bingo Blitz declined.
| Game | Revenue | Yearly Change | Quarterly Change |
|---|---|---|---|
| Bingo Blitz | $133.0M | −18.2% | −8.3% |
| Disney Solitaire | $111.2M | +88.4% | −21.9% |
| June’s Journey | $76.6M | +12.1% | +2.4% |
Chief financial officer Tae Lee said the company had deliberately concentrated marketing investment earlier in the year and reduced it through the second and third quarters. Management’s explanation links that spending pattern to stronger margins, rather than treating a lower quarterly revenue figure as a complete picture of performance.
Higher Profit Despite Almost Flat Yearly Revenue
Playtika’s $40.4 million net income was up from $39.1 million a year earlier, an increase of approximately 3.3%. Adjusted EBITDA reached $252.1 million, up 15.9% year over year, with an adjusted margin of 37.4%.
Adjusted EBITDA is a separate earnings measure that excludes certain costs; it is not the company’s net profit. The distinction matters when assessing how much of the improvement comes through in the bottom line.
Direct-to-consumer revenue reached $275.1 million, up 31.4% year over year but down 4.1% sequentially. It accounted for about 40.8% of total quarterly revenue, according to our calculation from Playtika’s reported figures.
The company ended September with $594.6 million in cash, cash equivalents and short-term investments. It maintained its full-year revenue forecast of $2.75 billion to $2.85 billion and adjusted EBITDA forecast of $750 million to $790 million, expecting to finish around the midpoint of both ranges.
With the review concluded, management says strengthening the balance sheet is a priority. The operating picture remains mixed: growing SuperPlay titles and direct sales sit alongside weaker Bingo Blitz revenue and fewer daily paying users, which fell 5.9% year over year to an average of 333,000.