Nintendo Revenue Falls 12% as Switch 2 Shipments Drop 37%

Nintendo’s first-half revenue fell to ¥966 billion as hardware sales slowed, but software growth and a U.S. tariff refund helped lift operating profit 49.1%.

By Daniel Harrison Published: Updated:
Nintendo Revenue Falls 12% as Switch 2 Shipments Drop 37%
Nintendo’s revenue fell as console shipments slowed, while software sales and a tariff refund supported higher profit. Photo: Kamil Switalski / Unsplash

Key Notes

  • Nintendo’s first-half revenue fell 12.1% to ¥966 billion, while operating profit rose 49.1% as software sales and tariff refunds improved profitability.
  • Switch 2 hardware sales declined 37.4% to 6.49 million units, taking lifetime sales to 26.35 million by September 30.
  • Nintendo kept its 16.5 million annual Switch 2 hardware target and its full-year financial forecast unchanged.

Nintendo’s revenue fell 12.1% to ¥966 billion in the six months through September, as Switch 2 shipments slowed from their launch-year pace. Profit moved in the opposite direction: operating profit rose 49.1% to ¥216.5 billion, helped by stronger software sales and a U.S. tariff refund.

The November 5 earnings presentation covers April 1 to September 30, 2026, the first half of Nintendo’s fiscal year ending March 2027. Net profit attributable to the parent company’s owners increased 11% to ¥220.9 billion.

Switch 2 Falls Below Its Launch-Year Pace

Nintendo sold 6.49 million Switch 2 systems during the half-year, down 37.4% from 10.36 million in the comparable period. The year-earlier figure included the console’s June 2025 launch, making the comparison particularly demanding.

The original Switch also declined, with hardware sales falling 32.7% to 1.27 million units. Nintendo attributed the drop in its dedicated gaming-platform revenue primarily to lower hardware unit sales, even as software sales increased.

These are sell-in figures: Nintendo’s sales to outside customers, including retail partners and purchases through its own direct-sales channels. They should not be treated as an exact count of consoles bought from retailers or used by players during the period.

Nintendo’s sales data puts lifetime Switch 2 hardware sales at 26.35 million by September 30. The original Switch reached 157.20 million.

Software and a Tariff Refund Lift Profit

With hardware contributing a smaller share of revenue, software became more important to Nintendo’s profitability. Switch 2 software sales grew 18.8% to 24.49 million units, while original Switch software rose 6.8% to 65.73 million.

During the half-year, Tomodachi Life: Living the Dream sold 8.81 million copies, Rhythm Heaven Groove sold 2.89 million and Splatoon Raiders reached 2.42 million. Mario Kart World added 1.78 million copies over the same period.

Nintendo Results for April–September 2026
MetricResultYear-on-Year
Revenue¥966.0bn-12.1%
Operating profit¥216.5bn+49.1%
Net profit¥220.9bn+11.0%

Digital sales increased 60.5% to ¥249.6 billion, representing 60.7% of dedicated-platform software revenue. That category includes downloadable games, add-on content and Nintendo Switch Online; the percentage measures revenue rather than the share of game copies sold digitally.

Nintendo also recorded approximately $300 million in tariff refunds as a reduction in first-quarter cost of sales. Alongside the shift toward software, that helped its operating margin rise from 13.2% to 22.4%.

Nintendo Holds Its Full-Year Forecast

The company left its annual outlook unchanged, forecasting ¥2.05 trillion in revenue, ¥370 billion in operating profit and ¥310 billion in net profit for the year ending March 31, 2027.

Its Switch 2 hardware target remains 16.5 million units. Subtracting the first-half result leaves approximately 10 million units to sell in October–March to meet that forecast, including the holiday shopping period.

Nintendo has already allowed for approximately ¥100 billion in cost pressure from higher component prices, particularly memory, and tariffs in its annual assumptions. The first-half profit increase therefore comes alongside continuing cost pressures in its outlook.

We reported on Sony’s rising PlayStation profit earlier today. That report covers July–September; Nintendo’s figures cover six months, so the reporting periods need to be kept distinct when comparing the two companies.

Gaming Industry, News, Nintendo