Key Notes
- Playrix reports roughly 773.5 million Homescapes downloads over nine years, a cumulative installation milestone rather than a current active-player count.
- The publisher says 750,000 people have been playing for all nine years, indicating a long-running audience without disclosing daily or monthly activity.
- The original anniversary video lists 18,000 levels and 548,000 players who completed them, alongside a 10% share of puzzles won on the final move.
Homescapes has been downloaded roughly 773.5 million times over nine years, according to Playrix. The publisher marked the puzzle game’s anniversary with a video that also highlights 750,000 people who have been playing throughout that period and 548,000 who have completed its available levels.
Playrix shared the statistics on LinkedIn on October 21. The original video lists 18,000 released levels, making its anniversary snapshot a measure of both the game’s cumulative reach and the content built around Austin’s home-renovation story.
A Long-Running Audience Behind the Download Total
The installation count is a lifetime milestone rather than a current audience figure. It does not establish that Homescapes has 773.5 million active players, and Playrix does not explain in the video how reinstalls or multiple devices are treated.
The separate figure of 750,000 people playing for all nine years points to an enduring group of players. It should not be read as a claim that they have played every day, or as the game’s entire daily or monthly active audience. The publisher supplies no corresponding activity-period breakdown.
Apple’s store record dates the iOS release to September 19, 2017. The anniversary therefore reflects a game that has remained available and continued developing well beyond its original launch, rather than the opening performance of a new release.
18,000 Levels and More Than Half a Million Finishers
Playrix says its team has released 18,000 levels and that 548,000 people have completed them all. These are the numbers shown in the anniversary video, rather than a count of levels available indefinitely: later content can move the endpoint for players who have caught up.
The publisher also offers a small detail about how those puzzles are won: 10% of levels are completed on the final move. It names Bomb and Line as the most popular booster, adding some context to the interactions behind the larger download milestone.
Homescapes’ official gameplay guide describes levels built around specific goals, obstacles and a limited number of moves. Matching three or more pieces and combining power-ups are the central tools. Completing a level awards resources and advances the player to the next puzzle.
Match-3 Progression Feeds the Mansion Story
The puzzles connect to a longer renovation project. Stars earned from levels are used for mansion repair tasks, while the store description presents room decoration and new story chapters as rewards for progression. Players are working through individual boards while also rebuilding a persistent setting.
That structure gives the level count significance beyond a large catalogue of isolated challenges. Each new set of puzzles can support further progress through the house and its characters, while boosters and move limits provide variation within the familiar match-3 format.
Long-running mobile games can also report their scale through very different measures. We covered Monopoly Go generating $127 million in licensing income for Hasbro over nine months. That is a financial result for the brand owner; Homescapes’ announcement instead describes installations, returning players and progression.
Homescapes remains free to download, with optional in-app purchases. Playrix’s anniversary update does not disclose revenue or spending per player, so its commercial performance cannot be calculated from the download and completion milestones alone.