Procedural Generation
Procedural generation uses rules and algorithms to create game content automatically or semi-automatically.
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Procedural generation uses rules and algorithms to create game content automatically or semi-automatically.
An open-world game offers a large connected space with substantial freedom in where to go and what to do.
An NPC is a non-player character controlled by the game rather than directly by a human participant.
Level design shapes playable spaces, encounters, pacing, routes, goals, and environmental communication.
Grinding means repeating activities to gain experience, currency, items, or other progress.
A game loop is the recurring cycle of actions, feedback, and rewards that structures play.