Key Notes
- Roco Kingdom’s Quack Quack Test is running on PC, iOS and Android, with access tied to an invited Level Infinite account.
- PC and mobile share progress during the test, but the beta has no in-game purchases and its progress will be wiped.
- Morefun says the full game will emphasize cosmetics and a battle pass, with competitive fairness central to its international launch plans.
Tencent-owned Morefun Studios has opened Roco Kingdom’s first global closed beta on PC and mobile, introducing its creature-collecting RPG to invited players outside China. The Quack Quack Test began on October 27 at 04:30 UTC and supports PC, iOS and Android.
The game combines open-world exploration with turn-based battles involving creatures called Jinies. Morefun is also outlining a business model focused on cosmetics and a battle pass, with the studio promising that competitive results will not depend on buying stronger creatures.
How the Closed Beta Works
The official website lets applicants check whether their Level Infinite account has received access. Pre-registering and being selected for the beta are separate steps; an ordinary registration does not guarantee that the account can enter the test.
Invited PC players use the game’s launcher, Android participants install an eligible Google Play build and iOS players receive TestFlight instructions. The same Level Infinite account granted access must be used to sign in. The developer says invitations and access are being distributed gradually.
The official FAQ confirms that PC and mobile share game data during the test. Purchases are disabled, and the seasonal pass is free for participants. Characters and progress are due to be deleted after testing, so this is a preview rather than the start of a permanent launch account.
English and Japanese are supported in this build. Morefun cautions that the localization and feature set remain in development, making player feedback part of the process rather than a verdict on a finished global release.
Creature Collecting Without Paid Competitive Power
In an interview with Mobilegamer.biz, narrative director and localization lead Xiaoye described an approach built around cosmetics and a battle pass. The studio says access to creatures will not be locked permanently behind payment, including creatures associated with pass content.
One example given is visiting the world of a friend who owns a pass to catch the relevant Jini without purchasing it yourself. Morefun also says PvP will avoid pay-to-win gacha. Those are commitments for the game’s business model, separate from the current beta’s complete absence of purchases.
The Steam listing describes turn-based duels with equalized Jini levels and an elemental matchup system. That places emphasis on team selection and tactical choices, while the larger world includes exploration, a magic academy and cooperative activities.
A Global Launch Still in Development
Morefun is developing Roco Kingdom as a new entry point into a franchise that began as a Chinese web game. Its open world is set in Carosia, where players form bonds with Jinies rather than needing prior knowledge of the older games and adaptations.
The studio told Mobilegamer.biz that it expects at least one further test before a global launch targeted for the middle of 2027. That is a development target rather than a confirmed release day; the Steam page still lists the game as coming soon.
The new investment in creature collecting arrives as another Tencent-linked game prepares to wind down. We covered Pokémon Unite’s announced March shutdown. Roco Kingdom is a separate project from a different studio, with its own testing schedule and commercial plans.