Nintendo Says It Has No Plans to Stop Selling Physical Games
Nintendo’s Latin America chief says fan demand keeps physical games in its plans, though Switch 2 game-key cards still require a download.
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Nintendo’s Latin America chief says fan demand keeps physical games in its plans, though Switch 2 game-key cards still require a download.
NBA 2K27 led six new entries in August’s U.S. sales top 10, but Circana estimates overall gaming spending fell 9% to $4.3 billion.
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Google’s prompt-based Playground opens to U.S. adults, with browser sharing and community games. Unity Spark will add a more advanced creation route.
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Former Activision Blizzard CEO Bobby Kotick joins Skydance’s board, while Tony Driscoll leads the combined Paramount and Warner Bros. games business.
Gravity Well has cut most of its workforce after losing funding over the summer. The studio founded by Respawn veterans will continue with a much smaller team.
Asha Sharma reportedly plans greater console investment, with a home Xbox at the center of a next-generation device family that also includes portable hardware.
Alinea estimates FC 27 has sold 7.9 million copies and generated $714.1 million across PlayStation, Xbox and Steam, leading 2026’s premium releases.
Employees at Mike Laidlaw’s Yellow Brick Games report layoffs across art, programming, QA and design, with the total and reasons still undisclosed.
Abragames wants Brazilian studios to gain global scale and cultural influence, with export support and original games central to its ambition.
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Prime members in eligible regions can play Star Wars: Galactic Racer on Luna from launch day, with the campaign, Arcade and Scenarios included.
Former PlayStation executive Shawn Layden warns that ending new game discs could alienate collectors and deepen doubts about digital ownership.