Tag Archive

#Microtransactions

You are viewing the comprehensive archive for articles tagged with "microtransactions." Our editorial team delivers timely gaming coverage, practical insights, and market-focused analysis across the topics shaping how games are built, funded, regulated, and played. This section brings together relevant news, research, and expert commentary to help you understand trends and make better decisions. Stay informed with FluxGamer to keep your perspective current and complete.

EU Targets Supercell, Ubisoft and Playrix Over In-Game Purchases
By • 4 mins read
Gaming Industry, News

EU Targets Supercell, Ubisoft and Playrix Over In-Game Purchases

By • 4 mins read

European consumer authorities are stepping up scrutiny of in-game purchases at Supercell, Ubisoft, Playrix, and other major publishers, with virtual-currency pricing and purchase terms at the center of...

EU consumer authorities are scrutinizing virtual-currency pricing and purchase terms across major games, while industry groups dispute their legal interpretation.

Video Game Monetization
By • 1 min read

Video Game Monetization

By • 1 min read

Video Game Monetization covers the business models publishers and developers use to generate revenue from games. The topic includes premium pricing, microtransactions, downloadable content, battle passes, subscriptions, in-game...

News and analysis covering microtransactions, battle passes, downloadable content, in-game advertising, subscriptions, and game pricing.

Free-to-Play
By • 1 min read

Free-to-Play

By • 1 min read

A free-to-play game can be downloaded and started without buying the base software. Revenue may come from cosmetics, battle passes, characters, convenience items, subscriptions, advertising, or randomized purchases....

Free-to-play games remove the upfront purchase price and earn revenue through optional spending or other models.