Video Game Monetization
News and analysis covering microtransactions, battle passes, downloadable content, in-game advertising, subscriptions, and game pricing.
You are viewing the comprehensive archive for articles tagged with "in game purchases." Our editorial team delivers timely gaming coverage, practical insights, and market-focused analysis across the topics shaping how games are built, funded, regulated, and played. This section brings together relevant news, research, and expert commentary to help you understand trends and make better decisions. Stay informed with FluxGamer to keep your perspective current and complete.
News and analysis covering microtransactions, battle passes, downloadable content, in-game advertising, subscriptions, and game pricing.
ESA data showed US consumer spending on games topped $60 billion in 2025, with content and in-game purchases driving the market.
A microtransaction is an in-game purchase for digital content, currency, items, or services.
A loot box awards one or more randomized digital items when opened.