Atari Puts Crossy Road Co-Creator Matt Hall in Charge of Its Mobile Expansion

Matt Hall becomes Atari’s mobile chief, tasked with bringing PC and console games to phones and taking mobile franchises to more platforms.

By Daniel Harrison Published: Updated:
Atari Puts Crossy Road Co-Creator Matt Hall in Charge of Its Mobile Expansion
Crossy Road co-creator Matt Hall will lead Atari’s mobile and cross-platform expansion. Image: Hipster Whale / Atari

Key Notes

  • Crossy Road co-creator Matt Hall has become executive vice president of Atari Mobile, reporting directly to CEO Wade Rosen.
  • His remit includes making games portable across platforms and supporting a regular release schedule on mobile and the web.
  • Hipster Whale already works across free mobile games, Apple Arcade and consoles, giving Atari an existing base for the expansion.

Atari has appointed Crossy Road co-creator Matt Hall as executive vice president of Atari Mobile, putting an experienced mobile developer in charge of a broader cross-platform expansion. The new role reports directly to chairman and CEO Wade Rosen.

The company’s announcement gives Hall a two-way remit: bring suitable Atari PC and console games to mobile, while helping valuable mobile franchises reach web browsers, computers and consoles.

A Mobile Role With Cross-Platform Responsibilities

Hall will work on making games portable across engines and platforms, strengthening relationships with third-party mobile services and building the infrastructure for regular releases. The appointment concerns how Atari develops and distributes its portfolio, rather than announcing a single new game.

Atari points to its acquisitions of Hipster Whale and Early Morning Studios, alongside its RollerCoaster Tycoon mobile games, as the foundation for the strategy. Hall’s experience at Hipster Whale gives him an existing development operation to draw on.

The practical challenge is larger than converting an executable. A game designed for a controller or a long desktop session may need different controls, menus and commercial packaging before it fits a phone. Supporting several platforms also creates an ongoing requirement for updates and compatibility work.

Hipster Whale Already Works Across Several Models

Crossy Road remains the studio’s best-known mobile franchise. Its official website describes an endless arcade game built around navigating roads, railways and rivers, and says it has reached more than 350 million players worldwide. That is the developer’s cumulative audience claim, rather than a current active-player count.

The same portfolio already extends beyond the original free mobile game. Crossy Road+ reworks the experience for Apple Arcade, while Hipster Whale lists Crossy Road Castle on Apple Arcade, Nintendo Switch, PlayStation 5 and Xbox. The studio also developed PAC-MAN 256.

Those releases give Atari examples of subscription access and console distribution alongside conventional mobile play. They are useful experience for Hall’s expanded responsibilities, even though they do not establish which other Atari properties will be adapted next.

Crossy Road Rush provides the next dated release in that portfolio. The official franchise site lists November 5 for its Apple Arcade debut, with solo play and local or online sessions for up to four players. It is a separate arcade adventure, rather than a replacement announcement for the original Crossy Road.

The Next Step Is a Release Schedule

Atari has not attached a list of newly announced phone ports or a timetable to Hall’s appointment. The immediate development is the leadership role and its remit; specific platforms, prices and release dates will need to accompany each future game.

We covered Dispatch’s upcoming mobile version, which combines a redesigned interface with a free opening section and a full-game unlock. That illustrates the kinds of product decisions publishers face when bringing an established game to smartphones.

For Atari, the new structure is intended to make such releases repeatable across a larger catalogue. Hall’s first visible test will be turning the cross-platform brief into named games with controls, access models and support plans that suit their destination.

Mobile Gaming, News, Studios & Publishers