EA Shuts Down BioWare and Cancels the Next Mass Effect

EA is closing BioWare and its Edmonton office after cancelling the next Mass Effect, as a wider studio restructuring brings layoffs and fewer large projects.

By Daniel Harrison Published: Updated:
EA Shuts Down BioWare and Cancels the Next Mass Effect
EA is closing BioWare and ending development of the next Mass Effect as it concentrates investment on fewer projects. Image: Electronic Arts / BioWare

Key Notes

  • EA confirmed BioWare’s closure and the cancellation of its early-development Mass Effect project, with the Edmonton workspace also shutting.
  • Variety reports that wider restructuring affects about 3% of EA’s workforce, while the publisher has not disclosed a BioWare-specific job-loss total.
  • The decision ends BioWare’s strategy of rebuilding around Mass Effect as EA concentrates investment on fewer projects and other established franchises.

Electronic Arts is closing BioWare and cancelling the next Mass Effect game, ending the RPG studio’s attempt to rebuild around its science-fiction series. EA confirmed the decision on October 21 in a published employee memo that also announces the closure of BioWare’s Edmonton workspace.

The decision forms part of a broader overhaul of EA’s development business. Variety reported that the restructuring will affect about 3% of the publisher’s global workforce, or roughly 400 employees. That is a company-wide figure, rather than a disclosed BioWare headcount.

BioWare also issued its own statement, thanking the developers and players who shaped more than three decades of games. The team said its immediate focus was supporting colleagues through the transition.

Mass Effect’s Cancellation Ends BioWare’s Current Project

In the employee memo, Cam Weber, EA’s president and chief studios officer, and David Tinson, its president and chief operating officer, described Mass Effect as an early-development project with a small team.

“We’ve made the decision not to move forward with this development,” they wrote, linking that decision directly to closing the studio and its Edmonton office.

The announcement cancels this project. It does not set out a replacement developer or a plan for another Mass Effect game, and it should not be read as confirmation that every future use of the franchise has been ruled out.

BioWare’s farewell names the breadth of its work: Baldur’s Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Dragon Age, Mass Effect and Anthem. It places the closure in the context of a studio whose reputation rested on characters, player choices and worlds that audiences followed across multiple games.

The team also credits players for debating decisions and forming attachments to those characters. Its message offers thanks and support for colleagues, without detailing another development arrangement for the studio’s franchises.

From a Smaller RPG Team to Closure

The outcome reverses the direction BioWare set out in January 2025. Following Dragon Age: The Veilguard’s release, then-general manager Gary McKay explained that a core team was developing Mass Effect under veterans of the original trilogy, including Mike Gamble, Preston Watamaniuk, Derek Watts and Parrish Ley.

At that stage, BioWare said it did not need the full studio to support the project. McKay described efforts to match colleagues with open roles elsewhere at EA, presenting the changes as a way to create a smaller, more focused RPG developer.

The distinction is significant: the earlier reorganization retained Mass Effect as the studio’s central project. The new decision removes that project and closes the studio itself.

BioWare reiterated its commitment during N7 Day in November 2025. Gamble said the next game remained in development and that the team was focused exclusively on Mass Effect, working on the universe, features and romances it wanted to deliver.

That update also discussed an Amazon television adaptation as a separate project, with a new story set after the original trilogy. Today’s closure announcement does not provide a new status for that production; the cancellation being confirmed concerns the game.

Where EA Is Concentrating Its Resources

EA says it will pursue fewer simultaneous large-scale action-adventure projects while continuing Marvel’s Iron Man and the next Star Wars Jedi game. Respawn and DICE will also collaborate on a future project, which the public memo leaves unnamed.

Variety separately identifies that collaboration as Star Wars: Battlefront 3, citing multiple sources. That identification is the outlet’s reporting, rather than a title EA names in its announcement.

Sports remains another priority. We recently covered EA’s confirmation that Fight Night is returning; the new memo places that revival in pre-production. Its continuation alongside BioWare’s closure shows how differently the same portfolio review is affecting individual franchises.

EA says it will help affected employees explore other opportunities within the company. It has not published a BioWare-specific job-loss total in the memo.

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