Ubisoft’s Motherbrain AI Team Reportedly Targets Gameplay Across Studios
Ubisoft reportedly plans to share Motherbrain's generative AI tools across its studios, extending research into conversational characters and voice-controlled gameplay.
Game Engines covers the technologies and development platforms used to create modern video games. The topic includes Unreal Engine, Unity, Godot, proprietary engines, graphics technologies, physics systems, development tools, licensing changes, engine upgrades, and technical demonstrations. It also explores how engine decisions influence production costs, performance, visual quality, developer workflows, and platform compatibility.
Ubisoft reportedly plans to share Motherbrain's generative AI tools across its studios, extending research into conversational characters and voice-controlled gameplay.
A San Francisco court denied AppLovin's request to restrict Unity's Ad Quality SDK, while the dispute over data used in mobile game advertising continues.
AppLovin alleges Unity used its Ad Quality SDK to collect rival advertising data, escalating a dispute over the software that monetizes mobile games.
Xbox plans to move Hellblade developer Ninja Theory to new ownership, with funding intended to complete Senua as part of a wider studio restructuring.
Strikerz is preparing major layoffs that could reduce its workforce by more than half, as the Cyprus-based studio faces mounting pressure around its football simulator UFL.
Epic Games has outlined its Unreal Engine 6 vision, targeting early access at the end of 2027 with a focus on foundations and interoperability.