Nintendo Says It Has No Plans to Stop Selling Physical Games
Nintendo’s Latin America chief says fan demand keeps physical games in its plans, though Switch 2 game-key cards still require a download.
Speedrunning treats completion time as a competitive challenge. Communities create categories that define the route and rules, such as any%, which allows any amount of completion, or 100%, which requires specified objectives. Some categories permit glitches; glitchless rules exclude particular exploits rather than every unintended behavior. Runs may use in-game time or real time and are verified through video, timing tools, and community review. Routing, execution, luck management, hardware, and game version all matter. Tool-assisted speedruns use emulators or frame-level tools to demonstrate theoretically optimized play and are ranked separately.
Gardens Interactive has secured more than $35 million for its debut social sandbox, where players can leave lasting consequences for strangers exploring the same fantasy world.
Google’s prompt-based Playground opens to U.S. adults, with browser sharing and community games. Unity Spark will add a more advanced creation route.
Xbox has rejected claims that GTA VI will stream exclusively through its cloud service or reach PC at launch. Rockstar still lists a November 19 console release.
Former Activision Blizzard CEO Bobby Kotick joins Skydance’s board, while Tony Driscoll leads the combined Paramount and Warner Bros. games business.
Gravity Well has cut most of its workforce after losing funding over the summer. The studio founded by Respawn veterans will continue with a much smaller team.
Asha Sharma reportedly plans greater console investment, with a home Xbox at the center of a next-generation device family that also includes portable hardware.
Alinea estimates FC 27 has sold 7.9 million copies and generated $714.1 million across PlayStation, Xbox and Steam, leading 2026’s premium releases.