Nintendo Says It Has No Plans to Stop Selling Physical Games
Nintendo’s Latin America chief says fan demand keeps physical games in its plans, though Switch 2 game-key cards still require a download.
Press a button and several steps occur before the result appears: the controller scans the input, the game processes it, the CPU and GPU prepare a frame, and the display presents that frame. The combined delay is input lag. Network latency can add delay in online games, but local input lag exists even offline. Frame rate, buffering, wireless connections, display processing, engine design, and synchronization settings all contribute. Low latency matters most in rhythm games, fighting games, shooters, and competitive play, where a few milliseconds can change timing and perceived control.
Gardens Interactive has secured more than $35 million for its debut social sandbox, where players can leave lasting consequences for strangers exploring the same fantasy world.
Google’s prompt-based Playground opens to U.S. adults, with browser sharing and community games. Unity Spark will add a more advanced creation route.
Xbox has rejected claims that GTA VI will stream exclusively through its cloud service or reach PC at launch. Rockstar still lists a November 19 console release.
Former Activision Blizzard CEO Bobby Kotick joins Skydance’s board, while Tony Driscoll leads the combined Paramount and Warner Bros. games business.
Gravity Well has cut most of its workforce after losing funding over the summer. The studio founded by Respawn veterans will continue with a much smaller team.
Asha Sharma reportedly plans greater console investment, with a home Xbox at the center of a next-generation device family that also includes portable hardware.
Alinea estimates FC 27 has sold 7.9 million copies and generated $714.1 million across PlayStation, Xbox and Steam, leading 2026’s premium releases.