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Live Service Game

Launch is the beginning rather than the endpoint for a live service game. The developer operates it over time with patches, seasonal events, new content, balance changes, community management, and online infrastructure. Revenue may come from subscriptions, expansions, cosmetics, passes, or other purchases, though monetization alone does not define the model. Success depends on retaining players and maintaining a reliable cadence without exhausting the team or fragmenting the community. Service plans can change, and when servers close, features or the entire game may become unavailable unless an offline path exists.

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